Pikachu Code!
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Pikachu Code!
credits to java-scripts.net
ephemeral for helping me
and me..
I edited the codes and made it better!!
preview: http://h1.badwaresite.www/nimiel/pikachu.html
save in notepad
pikachu.html
upload in ripway!
ephemeral for helping me
and me..
I edited the codes and made it better!!
preview: http://h1.badwaresite.www/nimiel/pikachu.html
save in notepad
pikachu.html
upload in ripway!
- Code:
<html>
<head>
<title></title>
<SCRIPT LANGUAGE="JavaScript">
<!-- Begin
now=new Date;
x=now.getTime() %32768;
function Random(min,max) {
x=(1103515245*x+12345) % 32768;
return Math.floor(x*(max-min+1)/32768+min);
}
var num = new Array;
num[0] = -1;
num[1] = 1;
var ctrsmit = new Array;
ctrsmit[0] = '<|x_x|>';
ctrsmit[1] = '<|!_!|>';
var i = 0, will2live = 0;
function livewill(j) {
i += j;
if (i == 0) tLiphe();
if (i < 6) stat(mood[3]);
if (oldstats == mood[3] && i >= 6) stat(mood[0]);
if (alive == true) {
barzies(i);
}
}
var bars='';
function barzies(num) {
bars='';
for (var i=0;i!=num;i++) bars += ' ';
document.ctrform.will.value = bars;
}
var mood = new Array;
mood[0] = 'Happy';
mood[1] = 'Mad';
mood[2] = 'Ticked-Off';
mood[3] = 'Suicidal';
mood[4] = 'Elated';
var Stat = new Array;
Stat[0] = 'Alive';
Stat[1] = 'Pokeball cleaned';
Stat[2] = 'Pokeball not messy';
Stat[3] = 'In pain';
Stat[4] = 'Dead';
Stat[5] = 'Infected!';
Stat[6] = 'Disinfected!';
Stat[7] = 'Not infected';
Stat[8] = 'Drooling';
var alive = false, aniID, statID, moodID, liveID, crapID, sickID, illID, normguy = '<(^_^)>';
function gLiphe() {
normguy = '<(^_^)>';
stat('Catching...');
livewill(15);
statID = setTimeout("stat(Stat[0])",3500);
setTimeout("alive = true",3500);
Animate(false,'(-o-)');
aniID = setTimeout("Animate(false,'<(o_o)>')",2500);
aniID = setTimeout("Animate(false,'(O_o)>')",3500);
aniID = setTimeout("Animate(false,'<(o_o)>')",4300);
aniID = setTimeout("Animate(false,'<(o_O)')",4500);
aniID = setTimeout("Animate(false,'<(o_o)>')",5300);
aniID = setTimeout("Animate(false,'(O_o)>')",5500);
aniID = setTimeout("Animate(false,normguy)",6500);livewill(15);
setTimeout("independence()",6501)
}
function ID(dep) {
clearTimeout(aniID);
clearTimeout(statID);
clearTimeout(liveID);
clearTimeout(crapID);
if (dep == true) clearTimeout(independ);
}
var f, t = ' ';
function Animate(auto,ctrex) {
if (auto == false) f = ctrex;
if (auto == true) t = spacey.substring(0,Pos());
document.ctrform.ctr.value = t + ctrex + poopie();
}
var indID, independ;
function independence() {
independ = setTimeout("Animate(true,f)",400);
independ = setTimeout("Animate(true,f)",1200);
independ = setTimeout("Animate(true,f)",2000);
independ = setTimeout("Animate(true,f)",2800);
independ = setTimeout("Animate(true,f)",3600);
indID = setTimeout("independence()",4000);
}
var spacey = ' ', k, l = 10;
function Pos() {
k = Random(0,1)
if (k == 0) {
if (t.length < 22) return l++;
else if (t.length >= 22) Pos()
}
if (k == 1) {
if (t.length > 0) return l--;
else if (t.length == 0) return l++;
}
}
var poop = false;
function poopie() {
if (poop == true) return " <<poo>> ";
else return '';
}
function eatpoop() {
if (poop == false) {
document.ctrform.phood.selectedIndex = 0;
stat(Stat[2]);
}
if (poop == true) {
ID(true);
eatpoopie();
}
}
function eatpoopie() {
poop = false;
eat(false,'<<poo>>');
aniID = setTimeout("Animate(false,'<(¯o>)>')",750);
if (sick == false) setTimeout("befect()",4000);
}
var pasto,healthy,eaty='<(¯o¯)>',eati='<(¯-¯)>',eaty2;
function eat(health,pasti) {
healthy = health;
pasto = pasti;
if (sick == true) {
eaty = '<(¡o¡)>';
eaty2 = '<(¡o)>';
eati = '<(¡-¡)>';
}
else {
eaty = '<(¯o¯)>';
eaty2 = '<(¯o)>';
eati = '<(¯-¯)>';
}
Animate(false,eati +' '+ pasto);
aniID = setTimeout("Animate(false,eaty +' '+ pasto)",150);
aniID = setTimeout("Animate(false,eaty +' '+ pasto)",300);
aniID = setTimeout("Animate(false,eaty + pasto)",450);
aniID = setTimeout("Animate(false,eaty2+ pasto)",600);
setTimeout("phood(healthy)",650);
}
function pheed(antipasto) {
if (antipasto == 0) eat(true,'>o<');
else if (antipasto == 1) eat(true,'ð');
else if (antipasto == 2) eatpoop();
}
function takeone() {
ID(true);
Animate(false,'<(¯=¯)>');
aniID = setTimeout("Animate(false,'<(>_<)>')",500);
aniID = setTimeout("Animate(false,'<(¯=¯)>')",1300);
aniID = setTimeout("Animate(false,'<(>_<)>')",2600);
aniID = setTimeout("Animate(false,normguy)",4800);
setTimeout("infekt()",4799);
setTimeout("poop = true",4799);
full = 0;
}
function cleancage() {
if (poop == false) stat(Stat[2]);
if (poop == true) {
poop = false;
Animate(false,normguy);
stat(Stat[1]);
clearTimeout(sickID);
ickcount = 0;
}
}
function tLiphe() {
normguy = '<(×_×)>';
poop = false;
clearTimeout(sickID);
clearTimeout(illID);
clearTimeout(indID);
ID(true);
sick = false;
full = 0;
l = 1;
i = 0;
aniID = setTimeout("Animate(false,normguy)",1);
statID = setTimeout("stat(Stat[4])",1);
barzies(0);
bruised = 0;
poked = false;
alive = false;
}
var oldstats, ick = '';
function stat(stats) {
ick = '';
oldstats = stats;
if (sick == true) ick = '[sick] ';
document.ctrform.ctrstatus.value = ick + oldstats;
}
var j;
function smite() {
if (sick == false) normguy = '<(<¬>_<¬>)>';
ID(true);
statID = setTimeout("stat(Stat[3])",10);
aniID = setTimeout("Animate(false,ctrsmit[Random(0,1)])",10);
liveID = setTimeout("livewill(num[0])",20);
aniID = setTimeout("Animate(false,normguy)",1300);
statID = setTimeout("stat(mood[1])",1300);
}
var full = 0;
function phood(salubrious) {
if (sick == false) normguy = '<(^_^)>';
ID(true);
full++;
if (salubrious == true) livewill(num[1]);
aniID = setTimeout("Animate(false,eaty)",200);
aniID = setTimeout("Animate(false,eati)",700);
aniID = setTimeout("Animate(false,eaty)",1200);
aniID = setTimeout("Animate(false,eati)",1700);
aniID = setTimeout("Animate(false,eaty)",2200);
aniID = setTimeout("Animate(false,eati)",2700);
aniID = setTimeout("Animate(false,normguy)",3200);
if (full == 3) setTimeout("takeone()",6000);
if (full >= 3) full = 0;
}
var sick = false, ickcount = 0;
function infekt() {
ickcount++;
if (ickcount != 2) sickID = setTimeout("infekt()",30000);
if (ickcount == 2) befect();
}
function befect() {
sick = true;
setTimeout("stat(Stat[5])",500);
ickcount = 0;
besick();
normguy = '<(¡_¡)>';
}
function besick() {
livewill(num[0]);
Animate(false,normguy);
if (sick == true) illID = setTimeout("besick()",2000);
}
function dnfekt() {
if (sick == false) stat(Stat[7]);
if (sick == true) {
if (poop == false) clearTimeout(sickID);
normguy = '<(^_^)>';
eat(false,'¤');
sick = false;
setTimeout("stat(Stat[6])",4000);
ickcount = 0;
if (poop == true) infekt();
}
}
function scratchyscratchy() {
normguy = '<(^_^)>';
ID(true);
statID = setTimeout("stat(Stat[8] +'(scratch scratch)')",710);
aniID = setTimeout("Animate(false,'¦ p')",200);
aniID = setTimeout("Animate(false,'¦ P¨')",800);
aniID = setTimeout("Animate(false,'¦ p ¨')",1400);
aniID = setTimeout("Animate(false,'¦ P¨¨')",2000);
aniID = setTimeout("Animate(false,'¦ p ¨¨')",2600);
aniID = setTimeout("Animate(false,'¦ P¨¨¨')",3400);
aniID = setTimeout("Animate(false,'¦ p ¨¨¨')",4200);
aniID = setTimeout("Animate(false,'¦ P ¨¨¨¨')",5000);
aniID = setTimeout("Animate(false,': P¨')",5600);
aniID = setTimeout("Animate(false,normguy)",6600);
statID = setTimeout("stat(mood[0])",6600);
liveID = setTimeout("livewill(num[1])",6600);
}
var bruised = 0, poked = false;
function poke() {
if (bruised >= 7) {
normguy='o_-';
aniID = setTimeout("Animate(false,'(O_-)')",1);
liveID = setTimeout("livewill(num[0])",1);
if (poked == false) statID = setTimeout("stat('You poked his eye out!!')",10);
aniID = setTimeout("Animate(false,normguy)",300);
poked = true;
}
if (bruised < 7) {
bruised++;
normguy = '<(^_^)>'
aniID = setTimeout("Animate(false,' <(^o^)>')",1);
liveID = setTimeout("livewill(num[1])",1);
statID = setTimeout("stat('PikaPi...')",10);
aniID = setTimeout("Animate(false,normguy)",300);
}
}
// End -->
</script>
</head>
<body>
<center>
<form name="ctrform">
<p> </p>
<p><font size="4" face="Arial Black">Nimiel's Pikachu!</font></p>
<div align="center">
<center>
<table BORDER="4" CELLSPACING="5" CELLPADDING="5" bgcolor="#000000" height="285" bordercolor="#FF0000">
<tr><td height="267" bgcolor="#000000">
<table>
<tr>
<th></th>
<th></th>
</tr>
<font color="blue">
<tr>
<td><div align="center"><p><font face="BrushScript BT"><input type="text" size="20" name="will"></font>
</div>
</td>
<td align="center"><font face="BrushScript BT"><input type="text" size="25" name="ctrstatus"></font></td>
</tr>
</font>
<tr align="center">
<th><font color="#FF0000" face="BrushScript BT">Health</font></th>
<th><font color="#FF0000" face="BrushScript BT">Status</font></th>
</tr>
<font color="blue">
</table>
<div align="center"><center>
<table height="184" width="291">
<tr>
<td height="32" width="283" valign="middle" align="center" style="font-family: Century Gothic" bordercolor="#FF0000">
<p align="center"><input type="reset" value="Smack" onClick="if (alive == true) smite()"></p>
</td></tr><tr>
<td height="32" width="283" valign="middle" align="center" style="font-family: Century Gothic" bordercolor="#FF0000">
<p align="center"><input type="button" value="Clean Pokéball" onClick="if (alive == true) cleancage()"></p>
</td></tr><tr>
<td height="32" width="283" valign="middle" align="center" style="font-family: Century Gothic" bordercolor="#FF0000">
<p align="center"><input type="button" value="Give Medicine" onClick="if (alive == true) dnfekt()"></p>
</td>
</tr>
</center>
</center>
</center>
<tr>
<td height="32" width="283" valign="middle" align="center" style="font-family: Century Gothic" bordercolor="#FF0000">
<p align="center"><input type="button" value="Feed"
onClick="if (alive == true) pheed(document.ctrform.phood.selectedIndex)">
<select name="phood" size="1" multiple>
<option>Rare Candy</option>
<option>Red Berry</option>
<option>Berry</option>
<option>Chocolates</option>
<option>Candy</option>
<option>Apple</option>
<option>Treats</option>
</select></p>
</td>
</tr>
<center>
<center>
<center>
<tr>
<td height="33" width="283" valign="middle" align="center" style="font-family: Century Gothic" bordercolor="#FF0000">
<p align="center"><font color="blue"><input type="button" value="Poke Pikachu" onClick="if (alive == true) poke()"></font></p>
</td>
</tr>
<tr>
<td height="50" background="Untitled2.bmp" width="283" valign="middle" align="center" bordercolor="#FF0000">
<p align="center">
<font color="blue">
<input type="text" name="ctr" size="30" onFocus="if (alive == true) tLiphe()"><br><input type="button" value="Catch a Pikachu"
onClick="if (alive == false) gLiphe()">
</font>
</p>
</td>
</tr>
</table>
</center>
</div>
</font>
</td>
</tr>
</table>
</div>
</form>
</body>
</html>
Last edited by Admin on Thu Apr 03, 2008 7:50 pm; edited 1 time in total
Re: Pikachu Code!
hey nimiel.......
the pikachu is soooo cool!!!
it's like tamagotchi(not sure about the spelling)!!!
woooohoooo!!!!
the pikachu is soooo cool!!!
it's like tamagotchi(not sure about the spelling)!!!
woooohoooo!!!!
tarajing10-
Number of posts : 2164
Age : 28
Location : Philippines
Job/hobbies : Many.....
Humor : :D
Current Mood :
Reputation : 1
Registration date : 2008-04-01
Re: Pikachu Code!
nice pikachu u got there..
yes, it looks like a tamagotchi
yes, it looks like a tamagotchi
secrecy- Chatter
-
Number of posts : 353
Age : 28
Reputation : 0
Registration date : 2008-03-31
Re: Pikachu Code!
yeah, i love the pikachu.. sometimes, it doesn't go hungry though.. -_-
!iNimiel- Funstuff Administrator
-
Number of posts : 879
Age : 29
Location : internet?
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Registration date : 2008-08-14
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